Doing

anything

with

games

Doing anything, going anywhere.

My Penpal in Zakarpattia

You wake up in your apartment, 3rd Builders’ Street, Building No. 113, Apt. 25. It’s only been 4 months and yet it already feels as though you’ve been here for 10 years. You wonder how you’ll feel after 10 actual years.

“I can show you that, here.”
Short Story
Writer
“Integer ante arcu, accumsan a, consectetuer eget, posuere ut, mauris. Etiam imperdiet imperdiet orci. Sed mollis, eros et ultrices tempus, mauris ipsum aliquam.”
Pamela Halpert
Yoga Retreats Organizer

What is it?

It's a twine project solo-developed by me, with a great story and choices! These choices are numerous and nuanced, and they lead to different gameplay experiences, it's really cool I swear.

What did I do?

The whole thing. In specific, a lot of writing, and a decent amount of twine-coding, but mainly it was a lot of proof-reading/testing to make sure everything functioned properly and, most importantly, clarifying. What do I mean by clarifying? At the intersection of writing and design is expression, which is the very soul of art. That's a very sentimental way of saying that you can come up with a cool concept and idea and write it down but if you don't make it parsable by your audience you've not accomplished much. With that in mind, it really is a complicated story, and it was hard to express the crazy ideas held within through the ridiculous subject matter in a way most people would understand. Initially, I got a lot of feedback from testers that my first drafts did not do enough to let the audience in, that it was too hard to keep track of what was happening and what things meant.

So, I adjusted, I iterated, I reformatted. I changed wording, I changed placement, I changed the ways I informed the audience about who is talking and what's happening. I paid close attention to the feedback I got from my testers and did what I could to accomodate them in each new draft. And ultimately, it paid off, and the proof is in the kasha.

Why should you care?

Because I can make short-narratives in other mediums also. If you can make it in twine you can make it anywhere. The core skills involved in making this aren't just applicable to telling stories about Communism and God, or telling stories via html files with hypertext, they are applicable wherever we tell stories with software. The medium could be a level, it could be a cutscene, it could be a trailer, it could be a website, it could be whatever, it's all about expressing ideas, and the same goes for those ideas, as well, it really can be anything.

its like my favorite ███ing thing ever, Daniel Martineli

Telemetry Project @ Abertay Uni

Unique Unity CS API Usecase

Different 'profiles' represent different build versions resulting in easy organization of data from different versions for comparison.

Iterative Development

The project was developed using an iteration-first data-based production philosophy. Each new version has changes and features added to react to player data.

Data Collection System

The project automatically collects relevant gameplay information while te game is played and then compiles it into different figures it so it can be used for balancing.